The openlgtv NDK is a Linux toolchain with no macOS or Windows build, so
tools/build.sh could not produce a binary anywhere else. docker-build.sh
bakes the SDK into an image and compiles there; packaging and deploy stay
on the host, where the TV is reachable. The SDK ships aarch64 as well as
x86_64, so the image picks the one matching the daemon and Apple Silicon
builds natively rather than under emulation.
Cross-compiling for real turned up three things the host compiler did
not:
sink_hyperhdr_viz.c read p->width and p->height to format the error
message after free(p)
sink_hyperhdr.c an SDP connection line of 128 bytes cannot hold
"IN IP4 " plus a 127-byte host plus "/255", so a
long hostname would silently lose its TTL suffix
common/log.c the log body was sized to the whole ring line,
leaving nothing for the prefix; budget for it so
the bound is provable rather than left to
snprintf
A clean cross-compile is now warning-free, and readelf confirms the
design rule holds: luna-service2, glib, PmLogLib and libc, with no
libpulse or libasound.
Also: @webosose/ares-cli was pinned to ^3.0.0, which does not exist
(latest is 2.4.0), so npm install failed outright. build.sh now puts
node_modules/.bin on PATH so a local install is enough.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
176 lines
6.4 KiB
Markdown
176 lines
6.4 KiB
Markdown
# Building, testing and publishing
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## What you need
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| For | Install |
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| --- | --- |
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| the native service | the [openlgtv buildroot NDK](https://github.com/openlgtv/buildroot-nc4/releases) — or Docker, see below |
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| packaging | `npm install` (ares-cli), or `npm install -g @webosose/ares-cli` |
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| the tests | a host C compiler, Python 3, Node (optional: `flatbuffers`, `jsdom`) |
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### The toolchain
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The NDK is a **Linux** toolchain — there is no macOS or Windows build of it. On
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Linux, unpack and relocate it once:
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```sh
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tar xf arm-webos-linux-gnueabi_sdk-buildroot-x86_64.tar.gz -C "$HOME"
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"$HOME/arm-webos-linux-gnueabi_sdk-buildroot/relocate-sdk.sh"
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```
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Everywhere else, build the native part in a container:
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```sh
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./tools/docker-build.sh # -> build/native/audiocap-service
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```
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That bakes the SDK into an image, so it downloads once and later builds start
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immediately. There are aarch64 and x86_64 SDK builds and the image picks
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whichever matches the container, so on Apple Silicon it runs natively rather
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than under emulation. Only the compile happens in the container; packaging and
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deployment run on the host, where the TV is reachable.
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Register the TV with ares once, using the Homebrew Channel's ssh (port 9922,
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root):
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```sh
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ares-setup-device --add tv \
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--info "{'host':'192.168.1.20','port':9922,'username':'root'}"
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```
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## Build and deploy
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```sh
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./tools/build.sh # cross-compile, stage, package -> out/*.ipk
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./tools/build.sh install # ares-install on device "tv"
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./tools/build.sh launch
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./tools/build.sh logs
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```
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With the container toolchain it is two steps, since `build.sh` only knows how
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to drive a local NDK:
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```sh
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./tools/docker-build.sh && ./tools/build.sh package
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```
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`DEVICE=livingroom ./tools/build.sh install` targets a different device;
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`WEBOS_SDK=/opt/webos-sdk ./tools/build.sh` a differently placed NDK.
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The same commands exist as npm scripts (`npm run build`, `npm run deploy`, …)
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if that is more your habit. `build.sh` puts `node_modules/.bin` on PATH first,
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so a local `npm install` of ares-cli is enough — no global install needed.
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### What the packaging step does
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`ares-package` takes two directories:
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```text
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build/stage/app frontend/, minus js/mock.js and its <script> tag
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build/stage/service servicefiles/ plus the compiled audiocap-service
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```
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The service is declared native in `servicefiles/services.json`
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(`"engine": "native"`), which is what makes webOS exec the binary rather than
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look for a Node entry point.
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## Tests
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```sh
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./test/run-tests.sh
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```
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Everything runs on the host — no TV involved:
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| Suite | What it proves |
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| --- | --- |
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| syntax check | `service.c` and `main.c` compile against stub Luna/glib headers |
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| `verify_flatbuf.py` | the hand-rolled FlatBuffers encoder matches what the official Python runtime decodes — union tags, defaults, vector contents |
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| `verify_rtp.py` | the RTP sink and `host/lgtv-audiocap-receiver.py` agree: header layout, sequencing, timestamps, big-endian payload, MTU, and the SDP text |
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| `engine_smoke.c` | capture → DSP → fan-out → sockets, including all 44 bytes of the WAV header and the status document |
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| `ui_smoke.js` | the real `index.html` loaded in jsdom and driven like a remote |
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The two optional dependencies:
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```sh
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python3 -m venv /tmp/fbvenv && /tmp/fbvenv/bin/pip install flatbuffers
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npm install # jsdom
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```
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Without them those two suites print SKIP and the rest still runs.
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To open the UI in a desktop browser — `js/mock.js` stands in for the Luna bus:
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```sh
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npm run serve # http://localhost:8000
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```
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## Publishing to the Homebrew Channel
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1. Bump `version` in `frontend/appinfo.json`, `servicefiles/package.json` and
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`package.json`.
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2. `./tools/build.sh` and test the ipk on a real set.
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3. Attach the ipk and `frontend/assets/icon.png` to a release.
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4. Generate the manifest and attach that too:
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```sh
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python3 tools/make-manifest.py \
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--base-url https://git.crylia.de/Crylia/lgtv_audio_cap/releases/download/v1.0.0
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```
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5. Submit the manifest URL to [webosbrew/repo](https://github.com/webosbrew/repo).
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The manifest sets `"rootRequired": true`, which tells the Homebrew Channel the
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service needs elevating. The app can also do it on demand — *System → Grant root
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access* runs the Channel's `elevate-service`.
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## How the service is put together
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```text
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main.c registers on the bus, runs the glib loop
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service.c the Luna methods and the status subscription
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engine.c the capture thread: read a block, analyse it, hand it to every sink
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config.c load/merge/atomic-save of config.json
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dsp.c peak/RMS envelopes and the 16-band analysis
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capture/ one file per backend, all dlopen-based
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sinks/ one file per output
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net/ RTP, FlatBuffers, the shared stream server
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common/ JSON, logging, ring buffer, audio format
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```
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Three rules hold the design together:
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**One format inside.** Everything between a backend and a sink is interleaved
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signed 16-bit little-endian PCM at the configured rate. Backends convert on the
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way in, sinks convert on the way out. Nothing in the middle branches on sample
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type.
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**Sinks must never block.** The engine calls every sink from the capture thread,
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in order, and a sink that stalls stalls capture. Anything that can wait — a TCP
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client that stopped reading, a HyperHDR host that is switched off — buffers
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internally and drops the oldest audio instead. The Flatbuffers sink connects
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non-blockingly and finishes the handshake on later blocks; sends are bounded to
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200 ms.
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**Audio libraries are `dlopen`ed, never linked.** A TV without `libpulse` must
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still run the ALSA backend, and one with neither must still run the test tone
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and start up cleanly. `ldd` on the binary shows glib, luna-service2, libc — no
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audio.
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### Adding a sink
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1. Write `native/src/sinks/sink_yours.c` with an `open` that reads its own key
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out of the settings object, plus `write`, `status` and `close`.
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2. Define `const sink_driver_t sink_driver_yours` at the bottom and declare it
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in `sinks/sink.h`.
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3. Add it to the table in `sinks/sink.c` and to `DEFAULTS_JSON` in `config.c`.
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4. Add its fields to `SINK_FIELDS` in `frontend/js/app.js`.
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The UI needs nothing else: it builds the Outputs panel from `listSinks`.
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### Adding a capture backend
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The same shape in `native/src/capture/`, with an `available()` that answers
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honestly on a TV that lacks the library, and an optional `describe()` that adds
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its own fields to the diagnostics.
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