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lgtv_audio_cap/docs/development.md
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Rene KievitsandClaude Opus 5 3e4d0e17bc Build the service in a container, and fix what the target compiler found
The openlgtv NDK is a Linux toolchain with no macOS or Windows build, so
tools/build.sh could not produce a binary anywhere else. docker-build.sh
bakes the SDK into an image and compiles there; packaging and deploy stay
on the host, where the TV is reachable. The SDK ships aarch64 as well as
x86_64, so the image picks the one matching the daemon and Apple Silicon
builds natively rather than under emulation.

Cross-compiling for real turned up three things the host compiler did
not:

  sink_hyperhdr_viz.c  read p->width and p->height to format the error
                       message after free(p)
  sink_hyperhdr.c      an SDP connection line of 128 bytes cannot hold
                       "IN IP4 " plus a 127-byte host plus "/255", so a
                       long hostname would silently lose its TTL suffix
  common/log.c         the log body was sized to the whole ring line,
                       leaving nothing for the prefix; budget for it so
                       the bound is provable rather than left to
                       snprintf

A clean cross-compile is now warning-free, and readelf confirms the
design rule holds: luna-service2, glib, PmLogLib and libc, with no
libpulse or libasound.

Also: @webosose/ares-cli was pinned to ^3.0.0, which does not exist
(latest is 2.4.0), so npm install failed outright. build.sh now puts
node_modules/.bin on PATH so a local install is enough.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 10:29:09 +02:00

6.4 KiB

Building, testing and publishing

What you need

For Install
the native service the openlgtv buildroot NDK — or Docker, see below
packaging npm install (ares-cli), or npm install -g @webosose/ares-cli
the tests a host C compiler, Python 3, Node (optional: flatbuffers, jsdom)

The toolchain

The NDK is a Linux toolchain — there is no macOS or Windows build of it. On Linux, unpack and relocate it once:

tar xf arm-webos-linux-gnueabi_sdk-buildroot-x86_64.tar.gz -C "$HOME"
"$HOME/arm-webos-linux-gnueabi_sdk-buildroot/relocate-sdk.sh"

Everywhere else, build the native part in a container:

./tools/docker-build.sh     # -> build/native/audiocap-service

That bakes the SDK into an image, so it downloads once and later builds start immediately. There are aarch64 and x86_64 SDK builds and the image picks whichever matches the container, so on Apple Silicon it runs natively rather than under emulation. Only the compile happens in the container; packaging and deployment run on the host, where the TV is reachable.

Register the TV with ares once, using the Homebrew Channel's ssh (port 9922, root):

ares-setup-device --add tv \
  --info "{'host':'192.168.1.20','port':9922,'username':'root'}"

Build and deploy

./tools/build.sh            # cross-compile, stage, package -> out/*.ipk
./tools/build.sh install    # ares-install on device "tv"
./tools/build.sh launch
./tools/build.sh logs

With the container toolchain it is two steps, since build.sh only knows how to drive a local NDK:

./tools/docker-build.sh && ./tools/build.sh package

DEVICE=livingroom ./tools/build.sh install targets a different device; WEBOS_SDK=/opt/webos-sdk ./tools/build.sh a differently placed NDK.

The same commands exist as npm scripts (npm run build, npm run deploy, …) if that is more your habit. build.sh puts node_modules/.bin on PATH first, so a local npm install of ares-cli is enough — no global install needed.

What the packaging step does

ares-package takes two directories:

build/stage/app       frontend/, minus js/mock.js and its <script> tag
build/stage/service   servicefiles/ plus the compiled audiocap-service

The service is declared native in servicefiles/services.json ("engine": "native"), which is what makes webOS exec the binary rather than look for a Node entry point.

Tests

./test/run-tests.sh

Everything runs on the host — no TV involved:

Suite What it proves
syntax check service.c and main.c compile against stub Luna/glib headers
verify_flatbuf.py the hand-rolled FlatBuffers encoder matches what the official Python runtime decodes — union tags, defaults, vector contents
verify_rtp.py the RTP sink and host/lgtv-audiocap-receiver.py agree: header layout, sequencing, timestamps, big-endian payload, MTU, and the SDP text
engine_smoke.c capture → DSP → fan-out → sockets, including all 44 bytes of the WAV header and the status document
ui_smoke.js the real index.html loaded in jsdom and driven like a remote

The two optional dependencies:

python3 -m venv /tmp/fbvenv && /tmp/fbvenv/bin/pip install flatbuffers
npm install          # jsdom

Without them those two suites print SKIP and the rest still runs.

To open the UI in a desktop browser — js/mock.js stands in for the Luna bus:

npm run serve      # http://localhost:8000

Publishing to the Homebrew Channel

  1. Bump version in frontend/appinfo.json, servicefiles/package.json and package.json.

  2. ./tools/build.sh and test the ipk on a real set.

  3. Attach the ipk and frontend/assets/icon.png to a release.

  4. Generate the manifest and attach that too:

    python3 tools/make-manifest.py \
      --base-url https://git.crylia.de/Crylia/lgtv_audio_cap/releases/download/v1.0.0
    
  5. Submit the manifest URL to webosbrew/repo.

The manifest sets "rootRequired": true, which tells the Homebrew Channel the service needs elevating. The app can also do it on demand — System → Grant root access runs the Channel's elevate-service.

How the service is put together

main.c        registers on the bus, runs the glib loop
service.c     the Luna methods and the status subscription
engine.c      the capture thread: read a block, analyse it, hand it to every sink
config.c      load/merge/atomic-save of config.json
dsp.c         peak/RMS envelopes and the 16-band analysis
capture/      one file per backend, all dlopen-based
sinks/        one file per output
net/          RTP, FlatBuffers, the shared stream server
common/       JSON, logging, ring buffer, audio format

Three rules hold the design together:

One format inside. Everything between a backend and a sink is interleaved signed 16-bit little-endian PCM at the configured rate. Backends convert on the way in, sinks convert on the way out. Nothing in the middle branches on sample type.

Sinks must never block. The engine calls every sink from the capture thread, in order, and a sink that stalls stalls capture. Anything that can wait — a TCP client that stopped reading, a HyperHDR host that is switched off — buffers internally and drops the oldest audio instead. The Flatbuffers sink connects non-blockingly and finishes the handshake on later blocks; sends are bounded to 200 ms.

Audio libraries are dlopened, never linked. A TV without libpulse must still run the ALSA backend, and one with neither must still run the test tone and start up cleanly. ldd on the binary shows glib, luna-service2, libc — no audio.

Adding a sink

  1. Write native/src/sinks/sink_yours.c with an open that reads its own key out of the settings object, plus write, status and close.
  2. Define const sink_driver_t sink_driver_yours at the bottom and declare it in sinks/sink.h.
  3. Add it to the table in sinks/sink.c and to DEFAULTS_JSON in config.c.
  4. Add its fields to SINK_FIELDS in frontend/js/app.js.

The UI needs nothing else: it builds the Outputs panel from listSinks.

Adding a capture backend

The same shape in native/src/capture/, with an available() that answers honestly on a TV that lacks the library, and an optional describe() that adds its own fields to the diagnostics.