Files
Rene KievitsandClaude Opus 5 d3e4cb6410 Restrict the brightness sink to one app, picked by name not typed
Confirmed the brightness command applies globally, not per-LED
(serverinfo showed exactly one adjustment object, "id": "default",
covering the whole string), so no LED-count configuration is needed
for this at all -- that question resolved itself once the mechanism
was actually inspected instead of assumed.

For "only react while Spotify is running": only one app can be in the
foreground on webOS at a time, so a "capture the current app" button
in this app's own UI can never work -- pressing it means this app is
foreground, not Spotify. The only workable UI is picking a target from
every *installed* app by name, regardless of what's currently running.

That needed a new native capability this service never had: calling
OUT to another Luna service, not just being called. Two additions:

  foreground_app.c   subscribes once, at startup, to
                      com.webos.applicationManager/getForegroundAppInfo
                      and keeps a thread-safe cache the audio thread can
                      read without a blocking Luna call
  service.c           new listApps method, bridging to
                      com.webos.applicationManager/listApps so the
                      frontend never has to call another service
                      directly -- same rule as everywhere else here

Until the subscription has delivered at least one reply, a restricted
sink treats the target app as inactive, not active -- reacting to
audio when the user explicitly restricted it to one app would be the
wrong failure mode. Verified end to end on the host: engine_smoke.c
opens the sink with a restriction set, confirms it reports itself
correctly inactive against the stub Luna bus (which always "fails" to
call out, exactly like a real host with no bus).

Needed real, linkable stub bodies for LSCall/LSCallOneReply/
LSCallCancel/LSMessageGetPayload/LSErrorInit/LSErrorFree
(test/stubs/luna-service2/lunaservice_stub.c) since foreground_app.c
is the first source file here that's actually linked into a host test
binary rather than only syntax-checked -- service.c/main.c's existing
stub declarations were never called, only compiled against. Confirmed
those really are the correct symbol names by cross-compiling clean
against the real webOS SDK's actual libluna-service2, not just the
stub.

Bumped to 1.0.5.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 15:46:09 +02:00

9.9 KiB
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Connecting to HyperHDR

HyperHDR's music effects read a local capture device. There is no network audio input to send to, no API to push samples into. Everything below is a way of working around that.

Three routes, in the order you should try them.


The TV sends RTP/L16 to the HyperHDR machine; a receiver there plays it into a loopback; HyperHDR captures the other end of that loopback. HyperHDR sees a perfectly ordinary sound card and does its own analysis, so every effect works exactly as it would with a real input.

TV ──RTP/L16 udp/5004──► lgtv-audiocap-receiver.py ──► hw:Loopback,0,0
                                                             ║ snd-aloop
                                        HyperHDR ◄──── hw:Loopback,1,0

On the HyperHDR machine

git clone <this repo> && cd lgtv-audio-cap
sudo ./host/install-loopback.sh --install-service

That loads snd-aloop (persisting it across reboots), keeps PulseAudio's hands off the loopback card, installs the receiver into /usr/local/bin and starts it as a systemd unit. It finishes by printing the exact device name to give HyperHDR.

To do it by hand instead:

sudo modprobe snd-aloop index=10 pcm_substreams=1 id=Loopback
./host/lgtv-audiocap-receiver.py --output aplay --device hw:Loopback,0,0

On Unraid

Unraid boots from a read-only USB image, so nothing here can be "just a systemd service" — the loopback and the receiver need to be split into the one part that genuinely needs the bare-metal kernel and the part that doesn't.

The loopback (bare metal): install unraid/lgtv-audiocap-loopback.plg — Plugins → Install Plugin, paste the raw URL to that file. It loads snd-aloop immediately and adds one line to /boot/config/go so it survives a reboot; Plugins → Uninstall removes exactly that line and nothing else.

The receiver (a normal container): build docker/Dockerfile and add it like any other Unraid container — Docker → Add Container:

Setting Value
Repository your image, e.g. 192.168.0.4:5000/lgtv-audiocap-receiver
Network Type Bridge (or Host, either works — it only ever listens on one UDP port)
Port 5004 UDP → 5004
Extra Parameters --device /dev/snd:/dev/snd

It's entirely configured through environment variables — see docker/entrypoint.sh for the full list (PORT, DEVICE, RATE, CHANNELS, LATENCY_MS, …). The default DEVICE is already hw:Loopback,0,0, so nothing needs setting for the common case.

Point the HyperHDR container at the loopback the same way: add --device /dev/snd:/dev/snd to its extra parameters too, then use hw:Loopback,1,0 in its Sound Capture settings. Both containers reach the same host kernel device, so no networking between them is needed for this part — only the TV needs to know the host's IP, for the RTP stream itself.

On the TV

Outputs → HyperHDR audio (RTP/L16)

Setting Value
Receiver address the HyperHDR machine's IP
UDP port 5004
Multicast off
Announce over SAP on (harmless, and needed for route 2)

Press Start.

In HyperHDR

Settings → Sound capture (in newer builds; older ones put it under the music effect itself) → input device hw:Loopback,1,0, then choose a music effect.

Checking it

# is anything arriving at all?
./host/lgtv-audiocap-receiver.py --port 5004 --output - | \
    aplay -f S16_LE -r 48000 -c 2 -

The receiver prints a line every 30 seconds with packet, loss and restart counts. Losses in the low hundreds over hours are normal on Wi-Fi; a steady stream of them means the TV's Wi-Fi is the bottleneck and the set really wants Ethernet.


2. RTP straight into PulseAudio, nothing installed

If the HyperHDR machine runs PulseAudio or PipeWire and HyperHDR can reach it through the ALSA pulse device, you do not need the receiver at all. The TV announces the stream over SAP and PulseAudio builds a source from it.

pactl load-module module-rtp-recv sap_address=224.0.0.56

With Announce over SAP enabled on the TV, a source called something like rtp_recv.LG TV Audio Cap appears within five seconds. Point HyperHDR at its monitor.

This is the least code, but it is also the least predictable: PulseAudio's RTP receiver has no jitter buffer worth the name, and PipeWire's compatibility layer does not always implement the module. Treat it as a nice surprise if it works.

For unicast rather than SAP discovery, turn Announce over SAP off and load:

pactl load-module module-rtp-recv sap_address=0.0.0.0 port=5004

3. The TV does the visualising

No host software, no sound device. The TV analyses the audio, renders a small image and sends it to HyperHDR's Flatbuffers port, the same way a hyperion-remote or a screen grabber would.

Outputs → HyperHDR visualiser

Setting Value
HyperHDR address the HyperHDR machine's IP
Flatbuffers port 19400
Style Spectrum, Level bar or Pulse
Priority 150 (lower numbers win in HyperHDR)

In HyperHDR, make sure the Flatbuffers server is enabled (Settings → Network Services → Flatbuffers server, default port 19400).

What you give up: HyperHDR's own effects, colour calibration on the audio path, and any hope of the lights matching an effect you have configured elsewhere. The TV decides what the lights show. What you gain: it works in about a minute.

The three styles:

  • Spectrum — 16 bands across the image, hue by frequency.
  • Level bar — one bar that tracks the overall level.
  • Pulse — the whole image flashes with the beat.

saturation and minBrightness shape the output; minBrightness: 0 lets the lights go fully dark between beats, which looks dramatic and slightly broken.


4. Keep your grabber's colour, only pulse the brightness

For an ambilight-style setup that already has a real colour source — a screen grabber, a USB capture card, a webOS capture app like piccap — routes 1–3 all have the same problem: they compete for HyperHDR's priority and replace that colour with something audio-derived. This route doesn't touch colour at all.

HyperHDR has a JSON-RPC adjustment command that sets output brightness (0-100) as a post-processing step, applied on top of whatever priority is currently active. This sink sends nothing but that: no image, no priority registration, so the grabber (or piccap, or whatever else) keeps deciding hue and this only turns the result up and down with the sound.

TV ──RTP or local──► audiocap-service ──JSON-RPC "adjustment"──► HyperHDR
                                                                   (still showing
                                                                    the grabber's colour)

Outputs → HyperHDR brightness (JSON-RPC)

Setting Value
HyperHDR address the HyperHDR machine's IP
JSON-RPC port 19444 (HyperHDR's classic control port — not 8090, the web UI; not 19400, Flatbuffers)
Follows Average level (steadier) or Peak level (punchier)
Minimum brightness 0-100; applied during quiet parts
Maximum brightness 0-100; applied at full level. HyperHDR does not go above 100
Restrict to app optional — only react to audio while one specific app is in the foreground

Restrict to app is picked from a list of installed apps by name (e.g. "Spotify"), never typed — only one app can be foreground at a time, so there is no way to "capture the current app" from a button in this app's own UI; you'd just be capturing yourself. Until the TV confirms which app is actually in front, the sink treats the target as inactive rather than guessing yes, so it can't accidentally react to the wrong thing while starting up.

Needs a working capture source the same as every other route — see the top of this document for picking one. On close, the sink resets brightness to 100 rather than leaving the LEDs stuck at whatever it last sent.

The field is brightness, confirmed by watching it round-trip through serverinfo and the LEDs visibly respond on a real HyperHDR/Docker instance. HyperHDR's current schema-adjustment.json documents a scaleOutput float (0.0-2.0) instead, which looked like the obvious choice and is what this sink sent originally — it had no visible or server-reported effect on that same instance. If a future HyperHDR version drops brightness, this needs re-verifying the same way, not just re-reading the schema.


Which one to use

Route 1 Route 2 Route 3 Route 4
Host software receiver + loopback none none none
HyperHDR effects all of them all of them none, the TV renders your existing grabber, untouched
Colour source HyperHDR's built-in audio effect HyperHDR's built-in audio effect this app's synthetic spectrum your grabber — this only adjusts brightness
Latency ~100 ms ~100 ms, less stable ~40 ms ~50 ms
Robustness good depends on your PulseAudio good good
Setup time 10 minutes 2 minutes if it works 1 minute 1 minute

Route 1 for HyperHDR's own audio effects. Route 4 if you already have a grabber and just want it to breathe with the sound instead of being replaced.


Latency

Roughly, end to end on route 1:

Stage Typical
TV capture block 11 ms (512 frames at 48 kHz)
Network 1–5 ms wired, 5–40 ms Wi-Fi
Receiver prebuffer 60 ms, --prebuffer-ms
Playback buffer 80 ms, --latency-ms
HyperHDR's own analysis 20–50 ms

Around 150–200 ms in total, which for ambient lighting is imperceptible. If you want it tighter, lower --latency-ms and --prebuffer-ms until the audio starts crackling, then go back up one step.