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lgtv_audio_cap/docs/development.md
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Rene KievitsandClaude Opus 5 4f008c558b Add a no-SSH install path: a self-hosted Homebrew Channel repository
ares-install needs a working ssh into the TV, and this TV only has root
access (no Developer Mode, no ssh currently reachable). The Homebrew
Channel's own "Add repository" dialog accepts any URL that returns
{"packages": [...]}, which is the same schema its own gen-manifest.js
uses per app — confirmed by reading the app's source directly rather
than guessing at the format.

make-manifest.py now also writes out/repo.json, the existing manifest
wrapped in that shape, so publishing is: build the ipk, run the script
with --base-url pointing at wherever the release assets will live,
attach ipk + icon + repo.json there, then paste the repo.json URL into
the TV once. No ares, no ssh, no review queue.

Root elevation afterwards is unaffected either way: "Grant root access"
in the app calls elevate-service over the Luna bus from inside the
running app, which was already ssh-independent.

Corrected two inaccuracies in the process: webosbrew/repo doesn't exist
(the real project is webosbrew/apps-repo), and the Homebrew Channel has
no "install from file" UI — Browse-and-install or the /install Luna
service are the only ways in, both of which need a URL, not a local
path.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 12:14:31 +02:00

8.1 KiB

Building, testing and publishing

What you need

For Install
the native service the openlgtv buildroot NDK — or Docker, see below
packaging npm install (ares-cli), or npm install -g @webosose/ares-cli
the tests a host C compiler, Python 3, Node (optional: flatbuffers, jsdom)

The toolchain

The NDK is a Linux toolchain — there is no macOS or Windows build of it. On Linux, unpack and relocate it once:

tar xf arm-webos-linux-gnueabi_sdk-buildroot-x86_64.tar.gz -C "$HOME"
"$HOME/arm-webos-linux-gnueabi_sdk-buildroot/relocate-sdk.sh"

Everywhere else, build the native part in a container:

./tools/docker-build.sh     # -> build/native/audiocap-service

That bakes the SDK into an image, so it downloads once and later builds start immediately. There are aarch64 and x86_64 SDK builds and the image picks whichever matches the container, so on Apple Silicon it runs natively rather than under emulation. Only the compile happens in the container; packaging and deployment run on the host, where the TV is reachable.

Register the TV with ares once, using the Homebrew Channel's ssh (port 9922, root):

ares-setup-device --add tv \
  --info "{'host':'192.168.1.20','port':9922,'username':'root'}"

Build and deploy

./tools/build.sh            # cross-compile, stage, package -> out/*.ipk
./tools/build.sh install    # ares-install on device "tv"
./tools/build.sh launch
./tools/build.sh logs

With the container toolchain it is two steps, since build.sh only knows how to drive a local NDK:

./tools/docker-build.sh && ./tools/build.sh package

DEVICE=livingroom ./tools/build.sh install targets a different device; WEBOS_SDK=/opt/webos-sdk ./tools/build.sh a differently placed NDK.

The same commands exist as npm scripts (npm run build, npm run deploy, …) if that is more your habit. build.sh puts node_modules/.bin on PATH first, so a local npm install of ares-cli is enough — no global install needed.

What the packaging step does

ares-package takes two directories:

build/stage/app       frontend/, minus js/mock.js and its <script> tag
build/stage/service   servicefiles/ plus the compiled audiocap-service

The service is declared native in servicefiles/services.json ("engine": "native"), which is what makes webOS exec the binary rather than look for a Node entry point.

Tests

./test/run-tests.sh

Everything runs on the host — no TV involved:

Suite What it proves
syntax check service.c and main.c compile against stub Luna/glib headers
verify_flatbuf.py the hand-rolled FlatBuffers encoder matches what the official Python runtime decodes — union tags, defaults, vector contents
verify_rtp.py the RTP sink and host/lgtv-audiocap-receiver.py agree: header layout, sequencing, timestamps, big-endian payload, MTU, and the SDP text
engine_smoke.c capture → DSP → fan-out → sockets, including all 44 bytes of the WAV header and the status document
ui_smoke.js the real index.html loaded in jsdom and driven like a remote

The two optional dependencies:

python3 -m venv /tmp/fbvenv && /tmp/fbvenv/bin/pip install flatbuffers
npm install          # jsdom

Without them those two suites print SKIP and the rest still runs.

To open the UI in a desktop browser — js/mock.js stands in for the Luna bus:

npm run serve      # http://localhost:8000

Publishing to the Homebrew Channel

Two ways to get an ipk into the Browse tab. Neither one touches ares-install or ssh — the app installs itself once the TV can reach a URL.

Your own repository (no review, no waiting)

The Homebrew Channel's Settings → Repositories → Add repository accepts any URL that returns {"packages": [...]}, where each entry is the same manifest make-manifest.py already writes. Point one at your own git host's release assets and the app shows up in Browse with no submission process at all — this is what --repo-out (on by default) is for.

  1. Bump version in frontend/appinfo.json, servicefiles/package.json and package.json.

  2. Build the ipk: ./tools/docker-build.sh && ./tools/build.sh package (or ./tools/build.sh on Linux with the NDK installed).

  3. Create a release tagged e.g. v1.0.0 and attach three files to it: the ipk, frontend/assets/icon.png, and a repo index generated with --base-url set to that release's asset URL:

    python3 tools/make-manifest.py \
      --base-url https://git.crylia.de/Crylia/lgtv_audio_cap/releases/download/v1.0.0
    # -> out/manifest.json (one app entry)
    # -> out/repo.json     (that entry wrapped as {"packages": [...]})
    

    Attach out/repo.json itself too — its own download URL is what you paste into the TV, and it must match --base-url exactly or the ipk/icon links inside it point at the wrong place.

  4. On the TV: Homebrew Channel → gear icon → Add repository → paste the repo.json release URL → back out to Browse → find Audio Cap → Install.

Shipping an update later is the same four steps with a bumped version and a new release tag; the Channel diffs against the installed version and offers an update once the repo URL is already added.

The official repo (public listing, reviewed)

Submit once to webosbrew/apps-repo and anyone with a stock Homebrew Channel install can find it without adding a custom repository. That project wants a .yml descriptor pointing at your own hosted manifest.json (the un-wrapped file from step 3 above) — see its README for the submission format.


rootRequired: true in the manifest tells the Homebrew Channel the service needs elevating, from either path. The app can also do it on demand — System → Grant root access runs the Channel's elevate-service itself, over the Luna bus, so it works whether SSH is enabled on the TV or not.

How the service is put together

main.c        registers on the bus, runs the glib loop
service.c     the Luna methods and the status subscription
engine.c      the capture thread: read a block, analyse it, hand it to every sink
config.c      load/merge/atomic-save of config.json
dsp.c         peak/RMS envelopes and the 16-band analysis
capture/      one file per backend, all dlopen-based
sinks/        one file per output
net/          RTP, FlatBuffers, the shared stream server
common/       JSON, logging, ring buffer, audio format

Three rules hold the design together:

One format inside. Everything between a backend and a sink is interleaved signed 16-bit little-endian PCM at the configured rate. Backends convert on the way in, sinks convert on the way out. Nothing in the middle branches on sample type.

Sinks must never block. The engine calls every sink from the capture thread, in order, and a sink that stalls stalls capture. Anything that can wait — a TCP client that stopped reading, a HyperHDR host that is switched off — buffers internally and drops the oldest audio instead. The Flatbuffers sink connects non-blockingly and finishes the handshake on later blocks; sends are bounded to 200 ms.

Audio libraries are dlopened, never linked. A TV without libpulse must still run the ALSA backend, and one with neither must still run the test tone and start up cleanly. ldd on the binary shows glib, luna-service2, libc — no audio.

Adding a sink

  1. Write native/src/sinks/sink_yours.c with an open that reads its own key out of the settings object, plus write, status and close.
  2. Define const sink_driver_t sink_driver_yours at the bottom and declare it in sinks/sink.h.
  3. Add it to the table in sinks/sink.c and to DEFAULTS_JSON in config.c.
  4. Add its fields to SINK_FIELDS in frontend/js/app.js.

The UI needs nothing else: it builds the Outputs panel from listSinks.

Adding a capture backend

The same shape in native/src/capture/, with an available() that answers honestly on a TV that lacks the library, and an optional describe() that adds its own fields to the diagnostics.