Huge refractor and many fixes for dock, icons(again) etc
This commit is contained in:
320
awesome/src/modules/powermenu.lua
Normal file
320
awesome/src/modules/powermenu.lua
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@@ -0,0 +1,320 @@
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--------------------------------
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-- This is the network widget --
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--------------------------------
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-- Awesome Libs
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local awful = require("awful")
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local color = require("src.theme.colors")
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local dpi = require("beautiful").xresources.apply_dpi
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local gears = require("gears")
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local wibox = require("wibox")
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require("src.core.signals")
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-- Icon directory path
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local icondir = awful.util.getdir("config") .. "src/assets/icons/powermenu/"
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return function(s)
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-- Profile picture imagebox
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local profile_picture = wibox.widget {
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image = icondir .. "defaultpfp.svg",
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resize = true,
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forced_height = dpi(200),
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clip_shape = function(cr, width, height)
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gears.shape.rounded_rect(cr, width, height, 30)
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end,
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widget = wibox.widget.imagebox
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}
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-- Username textbox
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local profile_name = wibox.widget {
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align = 'center',
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valign = 'center',
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text = " ",
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font = "JetBrains Mono Bold 30",
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widget = wibox.widget.textbox
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}
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-- Get the profile script from /var/lib/AccountsService/icons/${USER}
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-- and copy it to the assets folder
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-- TODO: If the user doesnt have AccountsService look into $HOME/.faces
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local update_profile_picture = function()
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awful.spawn.easy_async_with_shell(
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[=[
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iconPath="/var/lib/AccountsService/icons/${USER}"
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userIconPath="${HOME}/.config/awesome/src/assets/userpfp/"
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if [[ -f "${userIconPath}" ]];
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then
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if [[ -f "${iconPath}" ]];
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then
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if ! cmp --silent "${userIconPath}.png" "${iconPath}";
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then
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cp "${iconPath}" "${userIconPath}${USER}.png"
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fi
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printf "${userIconPath}.png"
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else
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printf "${userIconPath}.png"
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fi
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exit;
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else
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if [[ -f "${iconPath}" ]];
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then
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cp "${iconPath}" "${userIconPath}${USER}.png"
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printf "${userIconPath}${USER}.png"
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exit;
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fi
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fi
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]=],
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function(stdout)
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if stdout then
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profile_picture:set_image(stdout:gsub("\n", ""))
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else
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profile_picture:set_image(icondir .. "defaultpfp.svg")
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end
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end
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)
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end
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update_profile_picture()
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-- Will determin the display style
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local namestyle = user_vars.namestyle
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-- Get the full username(if set) and the username + hostname
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local update_user_name = function()
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awful.spawn.easy_async_with_shell(
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[=[
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fullname="$(getent passwd `whoami` | cut -d ':' -f 5)"
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user="$(whoami)"
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host="$(hostname)"
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if [[ "]=] .. namestyle .. [=[" == "userhost" ]];
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then
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printf "$user@$host"
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elif [[ "]=] .. namestyle .. [=[" == "fullname" ]];
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then
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printf "$fullname"
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else
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printf "Rick Astley"
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fi
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]=],
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function(stdout)
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if stdout:gsub("\n", "") == "Rick Astley" then
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profile_picture:set_image(awful.util.getdir("config") .. "src/assets/userpfp/" .. "rickastley.jpg")
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end
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profile_name:set_text(stdout)
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end
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)
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end
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update_user_name()
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-- Universal Button widget
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local button = function(name, icon, bg_color, callback)
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local item = wibox.widget {
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{
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{
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{
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{
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{
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-- TODO: using gears.color to recolor a SVG will make it look super low res
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-- currently I recolor it in the .svg file directly, but later implement
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-- a better way to recolor a SVG
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-- image = gears.color.recolor_image(icon, color["Grey900"]),
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image = icon,
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resize = true,
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forced_height = dpi(30),
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widget = wibox.widget.imagebox
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},
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margins = dpi(0),
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widget = wibox.container.margin
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},
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{
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{
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text = name,
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font = "JetBrains Mono Bold 30",
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widget = wibox.widget.textbox
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},
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margins = dpi(0),
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widget = wibox.container.margin
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},
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widget = wibox.layout.fixed.horizontal
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},
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margins = dpi(10),
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widget = wibox.container.margin
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},
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fg = color["Grey900"],
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bg = bg_color,
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shape = function(cr, width, height)
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gears.shape.rounded_rect(cr, width, height, 10)
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end,
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widget = wibox.container.background,
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id = 'background'
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},
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spacing = dpi(0),
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layout = wibox.layout.align.vertical
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}
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item:connect_signal(
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"button::release",
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function()
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callback()
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end
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)
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return item
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end
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-- Create the power menu actions
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local suspend_command = function()
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awful.spawn("dm-tool lock & systemctl suspend")
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awesome.emit_signal("module::powermenu:hide")
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end
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local logout_command = function()
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awesome.quit()
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end
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local lock_command = function()
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awful.spawn("dm-tool lock")
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awesome.emit_signal("module::powermenu:hide")
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end
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local shutdown_command = function()
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awful.spawn("shutdown now")
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awesome.emit_signal("module::powermenu:hide")
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end
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local reboot_command = function()
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awful.spawn("reboot")
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awesome.emit_signal("module::powermenu:hide")
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end
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-- Create the buttons with their command and name etc
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local shutdown_button = button("Shutdown", icondir .. "shutdown.svg", color["Blue200"], shutdown_command)
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local reboot_button = button("Reboot", icondir .. "reboot.svg", color["Red200"], reboot_command)
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local suspend_button = button("Suspend", icondir .. "suspend.svg", color["Yellow200"], suspend_command)
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local logout_button = button("Logout", icondir .. "logout.svg", color["Green200"], logout_command)
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local lock_button = button("Lock", icondir .. "lock.svg", color["Orange200"], lock_command)
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-- Signals to change color on hover
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Hover_signal(shutdown_button.background, color["Blue200"])
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Hover_signal(reboot_button.background, color["Red200"])
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Hover_signal(suspend_button.background, color["Yellow200"])
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Hover_signal(logout_button.background, color["Green200"])
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Hover_signal(lock_button.background, color["Orange200"])
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-- The powermenu widget
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local powermenu = wibox.widget {
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layout = wibox.layout.align.vertical,
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expand = "none",
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nil,
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{
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{
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nil,
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{
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{
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nil,
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{
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nil,
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{
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profile_picture,
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margins = dpi(0),
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widget = wibox.container.margin
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},
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nil,
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expand = "none",
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layout = wibox.layout.align.horizontal
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},
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nil,
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layout = wibox.layout.align.vertical,
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expand = "none"
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},
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spacing = dpi(50),
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{
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profile_name,
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margins = dpi(0),
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widget = wibox.container.margin
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},
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layout = wibox.layout.fixed.vertical
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},
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nil,
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expand = "none",
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layout = wibox.layout.align.horizontal
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},
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{
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nil,
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{
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{
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shutdown_button,
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reboot_button,
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logout_button,
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lock_button,
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suspend_button,
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spacing = dpi(30),
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layout = wibox.layout.fixed.horizontal
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},
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margins = dpi(0),
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widget = wibox.container.margin
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},
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nil,
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expand = "none",
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layout = wibox.layout.align.horizontal
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},
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layout = wibox.layout.align.vertical
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},
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nil
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}
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-- Container for the widget, covers the entire screen
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local powermenu_container = wibox {
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widget = powermenu,
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screen = s,
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type = "splash",
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visible = false,
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ontop = true,
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bg = "#21212188",
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height = s.geometry.height,
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width = s.geometry.width,
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x = s.geometry.x,
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y = s.geometry.y
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}
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-- Close on rightclick
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powermenu_container:buttons(
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gears.table.join(
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awful.button(
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{},
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3,
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function()
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awesome.emit_signal("module::powermenu:hide")
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end
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)
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)
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)
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-- Close on Escape
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local powermenu_keygrabber = awful.keygrabber {
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autostart = false,
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stop_event = 'release',
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keypressed_callback = function(self, mod, key, command)
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if key == 'Escape' then
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awesome.emit_signal("module::powermenu:hide")
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end
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end
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}
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-- Signals
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awesome.connect_signal(
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"module::powermenu:show",
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function()
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powermenu_container.visible = false
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powermenu_container.visible = true
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powermenu_keygrabber:start()
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end
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)
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awesome.connect_signal(
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"module::powermenu:hide",
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function()
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powermenu_keygrabber:stop()
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powermenu_container.visible = false
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end
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)
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end
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