52 lines
842 B
C++
52 lines
842 B
C++
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
extern "C" {
|
|
#include <SDL2/SDL.h>
|
|
#include <SDL2/SDL_mixer.h>
|
|
}
|
|
|
|
#include "Renderer.hpp"
|
|
#include "GameBoard.hpp"
|
|
|
|
using namespace std;
|
|
|
|
class Game {
|
|
private:
|
|
void update( );
|
|
void render( );
|
|
void inputHandler( );
|
|
|
|
void handleWindowResize( );
|
|
|
|
unique_ptr<SDL_Window, void(*)(SDL_Window*)> window;
|
|
shared_ptr<SDL_Renderer> renderer;
|
|
|
|
shared_ptr<GameBoard> gameBoard;
|
|
shared_ptr<Renderer> gameRenderer;
|
|
|
|
shared_ptr<Mix_Music> bgm;
|
|
|
|
Uint32 lastUpdateTime = 0;
|
|
int dropInterval = 1000;
|
|
|
|
struct GameState {
|
|
bool gameover = false;
|
|
bool startSequence = false;
|
|
bool quit = false;
|
|
} gameState;
|
|
|
|
public:
|
|
Game( );
|
|
|
|
bool init(const char* title, int w, int h);
|
|
void run( );
|
|
void restart( );
|
|
|
|
const bool isGameOver( ) const;
|
|
const void setGameOver(bool value);
|
|
|
|
const bool isGameQuit( ) const;
|
|
};
|