finish title screen, fix game logic, add textures, somehow forgot the T tetromino lol
This commit is contained in:
263
src/Renderer.cpp
263
src/Renderer.cpp
@@ -1,18 +1,27 @@
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#include "Renderer.hpp"
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#include <iostream>
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Renderer::Renderer(shared_ptr<SDL_Renderer> renderer) : renderer(renderer), blockSize(30) {
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Renderer::Renderer(shared_ptr<SDL_Renderer> renderer, int w, int h) : renderer(renderer), blockSize(30), windowHeight(h), windowWidth(w) {
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setRenderer(renderer);
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}
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void Renderer::setRenderer(shared_ptr<SDL_Renderer> renderer) {
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this->renderer = renderer;
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loadTexture("/home/crylia/Dokumente/git/tetris_sdl/assets/single.png", TetrominoShape::I);
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loadTexture("/home/crylia/Dokumente/git/tetris_sdl/assets/single.png", TetrominoShape::J);
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loadTexture("/home/crylia/Dokumente/git/tetris_sdl/assets/single.png", TetrominoShape::L);
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loadTexture("/home/crylia/Dokumente/git/tetris_sdl/assets/single.png", TetrominoShape::S);
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loadTexture("/home/crylia/Dokumente/git/tetris_sdl/assets/single.png", TetrominoShape::O);
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loadTexture("/home/crylia/Dokumente/git/tetris_sdl/assets/single.png", TetrominoShape::Z);
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loadTexture("assets/single.png", TetrisAssets::SINGLE);
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loadTexture("assets/border.png", TetrisAssets::BORDER);
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loadTexture("assets/J.png", TetrisAssets::J);
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loadTexture("assets/L.png", TetrisAssets::L);
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loadTexture("assets/T.png", TetrisAssets::T);
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loadTexture("assets/O.png", TetrisAssets::O);
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loadTexture("assets/S.png", TetrisAssets::S);
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loadTexture("assets/Z.png", TetrisAssets::Z);
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loadTexture("assets/I_MID.png", TetrisAssets::I);
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loadTexture("assets/I_END.png", TetrisAssets::I_END);
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loadTexture("assets/I_MID.png", TetrisAssets::I_MID);
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loadTexture("assets/I_START.png", TetrisAssets::I_START);
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loadTexture("assets/I_ENDR.png", TetrisAssets::I_ENDR);
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loadTexture("assets/I_MIDR.png", TetrisAssets::I_MIDR);
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loadTexture("assets/I_STARTR.png", TetrisAssets::I_STARTR);
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}
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void Renderer::renderBoard(const GameBoard& gameBoard) {
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@@ -29,14 +38,22 @@ void Renderer::drawScoreboard(int score, int level) {
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}
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void Renderer::drawGrid(const GameBoard& board) {
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SDL_SetRenderDrawColor(renderer.get( ), 100, 100, 100, 255);
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int borderThickness = 10, gridThickness = 1;
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int innerBorderThickness = blockSize / 4;
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int w = board.getLockedTetrominos( )[0].size( ), h = board.getLockedTetrominos( ).size( );
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for (int x = 0; x <= w; ++x)
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SDL_RenderDrawLine(renderer.get( ), x * blockSize, 0, x * blockSize, h * blockSize);
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int w = board.getLockedTetrominos( )[0].size( );
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int h = board.getLockedTetrominos( ).size( );
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for (int y = 0; y <= h; ++y)
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SDL_RenderDrawLine(renderer.get( ), 0, y * blockSize, w * blockSize, y * blockSize);
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int totalWidth = w * blockSize;
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int totalHeight = h * blockSize;
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for (int y = 0; y < (h + (innerBorderThickness * h)); ++y) {
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SDL_Rect leftBlock = { offsetX - blockSize, offsetY + y * blockSize, blockSize, blockSize };
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renderTexture(TetrisAssets::BORDER, leftBlock.x, leftBlock.y - (innerBorderThickness * y + 1), leftBlock.w, leftBlock.h);
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SDL_Rect rightBlock = { offsetX + totalWidth, offsetY + y * blockSize, blockSize, blockSize };
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renderTexture(TetrisAssets::BORDER, rightBlock.x, rightBlock.y - (innerBorderThickness * y + 1), rightBlock.w, rightBlock.h);
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}
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}
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void Renderer::drawLockedBlocks(const GameBoard& gameBoard) {
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@@ -47,16 +64,19 @@ void Renderer::drawLockedBlocks(const GameBoard& gameBoard) {
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for (int col = 0; col < lockedTetrominos[row].size( ); ++col) {
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int blockType = lockedTetrominos[row][col];
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if (blockType != 0) {
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SDL_Rect block = { col * blockSize, row * blockSize, blockSize, blockSize };
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SDL_Rect block = { offsetX + col * blockSize, offsetY + row * blockSize, blockSize, blockSize };
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SDL_SetTextureBlendMode(textures[TetrominoShape::I], SDL_BLENDMODE_BLEND);
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TetrominoShape shape = static_cast<TetrominoShape>(blockType - 1);
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TetrisAssets asset = shapeToAsset(shape);
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SDL_Color color = lockedColors[row][col];
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if (textures[TetrominoShape::I]) {
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SDL_SetTextureColorMod(textures[TetrominoShape::I], color.r, color.g, color.b);
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renderTexture(TetrominoShape::I, block.x, block.y, block.w, block.h);
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if (textures[asset]) {
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SDL_Color color = lockedColors[row][col];
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SDL_SetTextureBlendMode(textures[asset], SDL_BLENDMODE_BLEND);
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SDL_SetTextureColorMod(textures[asset], color.r, color.g, color.b);
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renderTexture(asset, block.x, block.y, block.w, block.h);
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} else {
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SDL_SetRenderDrawColor(renderer.get( ), color.r, color.g, color.b, 255);
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SDL_Log("Texture not found for asset: %d", asset);
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SDL_SetRenderDrawColor(renderer.get( ), 255, 0, 0, 255);
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SDL_RenderFillRect(renderer.get( ), &block);
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}
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}
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@@ -64,52 +84,203 @@ void Renderer::drawLockedBlocks(const GameBoard& gameBoard) {
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}
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}
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TetrisAssets Renderer::shapeToAsset(const TetrominoShape shape) {
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switch (shape) {
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case TetrominoShape::I:
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return TetrisAssets::I;
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case TetrominoShape::O:
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return TetrisAssets::O;
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case TetrominoShape::T:
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return TetrisAssets::T;
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case TetrominoShape::J:
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return TetrisAssets::J;
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case TetrominoShape::L:
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return TetrisAssets::L;
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case TetrominoShape::S:
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return TetrisAssets::S;
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case TetrominoShape::Z:
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return TetrisAssets::Z;
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case TetrominoShape::I_END:
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return TetrisAssets::I_END;
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case TetrominoShape::I_START:
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return TetrisAssets::I_START;
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case TetrominoShape::I_MID:
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return TetrisAssets::I_MID;
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case TetrominoShape::I_ENDR:
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return TetrisAssets::I_ENDR;
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case TetrominoShape::I_STARTR:
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return TetrisAssets::I_STARTR;
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case TetrominoShape::I_MIDR:
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return TetrisAssets::I_MIDR;
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default:
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break;
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}
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}
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void Renderer::drawTetromino(const Tetromino& tetromino) {
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const auto& shape = tetromino.getShape( );
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int x = tetromino.getX( ), y = tetromino.getY( );
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auto t = tetromino.getTexture( );
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double angle = tetromino.getRotationAngle( );
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SDL_SetTextureBlendMode(textures[t], SDL_BLENDMODE_BLEND);
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SDL_Color color = tetromino.getColor( );
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SDL_SetTextureColorMod(textures[t], color.r, color.g, color.b);
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TetrominoShape tetrominoShape = tetromino.getShapeEnumn( );
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for (int row = 0; row < shape.size( ); ++row) {
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for (int col = 0; col < shape[row].size( ); ++col) {
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if (shape[row][col] != 0) {
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SDL_Rect destRect = { (x + col) * blockSize, (y + row) * blockSize, blockSize, blockSize };
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SDL_Point center = { blockSize / 2, blockSize / 2 };
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SDL_RenderCopyEx(renderer.get( ), textures[t], nullptr, &destRect, angle, ¢er, SDL_FLIP_NONE);
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SDL_SetTextureBlendMode(textures[shapeToAsset(tetrominoShape)], SDL_BLENDMODE_BLEND);
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SDL_Color color = tetromino.getColor( );
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SDL_SetTextureColorMod(textures[shapeToAsset(tetrominoShape)], color.r, color.g, color.b);
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if (tetrominoShape == TetrominoShape::I) {
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SDL_SetTextureColorMod(textures[TetrisAssets::I_START], color.r, color.g, color.b);
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SDL_SetTextureColorMod(textures[TetrisAssets::I_MID], color.r, color.g, color.b);
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SDL_SetTextureColorMod(textures[TetrisAssets::I_END], color.r, color.g, color.b);
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if (angle == 90) {
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for (int i = 0; i < 4; ++i) {
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SDL_Rect destRect = { offsetX + (x + i) * blockSize, offsetY + y * blockSize, blockSize, blockSize };
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SDL_RenderCopyEx(renderer.get( ), textures[TetrisAssets::I_MID], nullptr, &destRect, angle, nullptr, SDL_FLIP_NONE);
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}
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SDL_Rect startRect = { offsetX + (x + 0) * blockSize, offsetY + y * blockSize, blockSize, blockSize };
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SDL_RenderCopyEx(renderer.get( ), textures[TetrisAssets::I_START], nullptr, &startRect, angle, nullptr, SDL_FLIP_NONE);
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SDL_Rect endRect = { offsetX + (x + 3) * blockSize, offsetY + y * blockSize, blockSize, blockSize };
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SDL_RenderCopyEx(renderer.get( ), textures[TetrisAssets::I_END], nullptr, &endRect, angle, nullptr, SDL_FLIP_NONE);
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} else if (angle == 270) {
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for (int i = 0; i < 4; ++i) {
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SDL_Rect destRect = { offsetX + (x + i) * blockSize, offsetY + y * blockSize, blockSize, blockSize };
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SDL_RenderCopyEx(renderer.get( ), textures[TetrisAssets::I_MID], nullptr, &destRect, angle, nullptr, SDL_FLIP_NONE);
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}
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SDL_Rect startRect = { offsetX + (x + 0) * blockSize, offsetY + y * blockSize, blockSize, blockSize };
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SDL_RenderCopyEx(renderer.get( ), textures[TetrisAssets::I_END], nullptr, &startRect, angle, nullptr, SDL_FLIP_NONE);
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SDL_Rect endRect = { offsetX + (x + 3) * blockSize, offsetY + y * blockSize, blockSize, blockSize };
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SDL_RenderCopyEx(renderer.get( ), textures[TetrisAssets::I_START], nullptr, &endRect, angle, nullptr, SDL_FLIP_NONE);
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} else {
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SDL_Rect destRect1 = { offsetX + (x + 0) * blockSize, offsetY + (y + 0) * blockSize, blockSize, blockSize };
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SDL_Rect destRect2 = { offsetX + (x + 0) * blockSize, offsetY + (y + 1) * blockSize, blockSize, blockSize };
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SDL_Rect destRect3 = { offsetX + (x + 0) * blockSize, offsetY + (y + 2) * blockSize, blockSize, blockSize };
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SDL_Rect destRect4 = { offsetX + (x + 0) * blockSize, offsetY + (y + 3) * blockSize, blockSize, blockSize };
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renderTexture(TetrisAssets::I_END, destRect1.x, destRect1.y, destRect1.w, destRect1.h);
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renderTexture(TetrisAssets::I_MID, destRect2.x, destRect2.y, destRect2.w, destRect2.h);
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renderTexture(TetrisAssets::I_MID, destRect3.x, destRect3.y, destRect3.w, destRect3.h);
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renderTexture(TetrisAssets::I_START, destRect4.x, destRect4.y, destRect4.w, destRect4.h);
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}
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} else {
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for (int row = 0; row < shape.size( ); ++row) {
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for (int col = 0; col < shape[row].size( ); ++col) {
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if (shape[row][col] != 0) {
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SDL_Rect destRect = { offsetX + (x + col) * blockSize, offsetY + (y + row) * blockSize, blockSize, blockSize };
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SDL_Point center = { blockSize / 2, blockSize / 2 };
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SDL_RenderCopy(renderer.get( ), textures[shapeToAsset(tetrominoShape)], nullptr, &destRect);
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}
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}
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}
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}
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}
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bool Renderer::loadTexture(const string& filePath, const TetrominoShape shape) {
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bool Renderer::loadTexture(const string& filePath, const TetrisAssets asset) {
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SDL_Texture* texture = IMG_LoadTexture(renderer.get( ), filePath.c_str( ));
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if (!texture) {
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SDL_Log("Failed to load Texture: %s\n%s", filePath, SDL_GetError( ));
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return false;
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}
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textures[shape] = texture;
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textures[asset] = texture;
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return true;
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}
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void Renderer::renderTexture(const TetrominoShape shape, int x, int y, int width, int height) {
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void Renderer::renderTexture(const TetrisAssets asset, int x, int y, int width, int height) {
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SDL_Rect destRect{ x,y,width,height };
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SDL_RenderCopy(renderer.get( ), textures[shape], nullptr, &destRect);
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SDL_RenderCopy(renderer.get( ), textures[asset], nullptr, &destRect);
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}
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void Renderer::renderStartScreen( ) {
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SDL_SetRenderDrawColor(renderer.get( ), 0, 0, 0, 255);
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SDL_SetRenderDrawColor(renderer.get( ), 248, 248, 248, 255);
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SDL_RenderClear(renderer.get( ));
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renderText("Tetris", 100, 100, 128, SDL_Color{ 200,200,200 });
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int borderThickness = 20;
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SDL_Rect borderRect = {
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borderThickness,
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borderThickness,
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windowWidth - 2 * borderThickness,
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windowHeight - 2 * borderThickness
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};
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SDL_SetRenderDrawColor(renderer.get( ), 0, 0, 0, 255);
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SDL_RenderDrawRect(renderer.get( ), &borderRect);
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SDL_Surface* titleSurface = IMG_Load("assets/title.png");
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if (!titleSurface) {
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SDL_Log("Failed to load title surface: %s", SDL_GetError( ));
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return;
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}
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auto titleTexture = SDL_CreateTextureFromSurface(renderer.get( ), titleSurface);
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SDL_FreeSurface(titleSurface);
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if (!titleTexture) {
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SDL_Log("Failed to create title texture: %s", SDL_GetError( ));
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return;
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}
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float titleScaleFactor = 0.5f;
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int titleWidth = static_cast<int>(windowWidth * titleScaleFactor);
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int titleHeight = static_cast<int>(titleWidth * 0.315f);
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SDL_Rect titleRect = {
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(windowWidth / 2) - (titleWidth / 2),
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static_cast<int>(windowHeight * 0.2f),
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titleWidth,
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titleHeight
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};
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SDL_RenderCopy(renderer.get( ), titleTexture, nullptr, &titleRect);
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SDL_DestroyTexture(titleTexture);
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SDL_Surface* titleBg = IMG_Load("assets/title_bg.png");
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if (!titleBg) {
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SDL_Log("Failed to load background surface: %s", SDL_GetError( ));
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return;
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}
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auto titleBgTexture = SDL_CreateTextureFromSurface(renderer.get( ), titleBg);
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int originalBgWidth = titleBg->w;
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int originalBgHeight = titleBg->h;
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SDL_FreeSurface(titleBg);
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if (!titleBgTexture) {
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SDL_Log("Failed to create background texture: %s", SDL_GetError( ));
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return;
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}
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float bgScaleFactor = 0.8f;
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int titleBgWidth = static_cast<int>(windowWidth * bgScaleFactor);
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int titleBgHeight = static_cast<int>(titleBgWidth * (static_cast<float>(originalBgHeight) / originalBgWidth));
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if (titleBgHeight > windowHeight * 0.4f) {
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titleBgHeight = static_cast<int>(windowHeight * 0.4f);
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titleBgWidth = static_cast<int>(titleBgHeight * (static_cast<float>(originalBgWidth) / originalBgHeight));
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}
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SDL_Rect titleBgRect = {
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(windowWidth / 2) - (titleBgWidth / 2),
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static_cast<int>(windowHeight * 0.5f),
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titleBgWidth,
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titleBgHeight
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};
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SDL_RenderCopy(renderer.get( ), titleBgTexture, nullptr, &titleBgRect);
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SDL_DestroyTexture(titleBgTexture);
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int w, h;
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TTF_Font* font = TTF_OpenFont("assets/tetris-gb.ttf", 16);
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TTF_SizeText(font, "PRESS START", &w, &h);
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TTF_CloseFont(font);
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renderText("press G to start", (windowWidth / 2) - (w / 2), windowHeight - 100, 16, SDL_Color{ 0, 0, 0 });
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SDL_RenderPresent(renderer.get( ));
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}
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void Renderer::renderGameOver(int score, int level) {
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SDL_SetRenderDrawColor(renderer.get( ), 0, 0, 0, 128);
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SDL_RenderClear(renderer.get( ));
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@@ -123,7 +294,7 @@ void Renderer::renderGameOver(int score, int level) {
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}
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void Renderer::renderText(string text, int x, int y, int size, SDL_Color color) {
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TTF_Font* font = TTF_OpenFont("/usr/share/fonts/TTF/OpenSans-Regular.ttf", size);
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TTF_Font* font = TTF_OpenFont("assets/tetris-gb.ttf", size);
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SDL_Surface* surface = TTF_RenderText_Solid(font, text.c_str( ), color);
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if (!surface) {
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SDL_Log("Failed to create surface: %s", TTF_GetError( ));
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@@ -149,3 +320,21 @@ void Renderer::renderText(string text, int x, int y, int size, SDL_Color color)
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SDL_DestroyTexture(texture);
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TTF_CloseFont(font);
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}
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const int Renderer::getBlockSize( ) const { return blockSize; }
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void Renderer::setBlockSize(int newBlockSize) { blockSize = newBlockSize; }
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void Renderer::setOffset(int newX, int newY) {
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offsetX = newX;
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offsetY = newY;
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}
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const int Renderer::getOffsetX( ) const { return offsetX; }
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const int Renderer::getOffsetY( ) const { return offsetY; }
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void Renderer::setWindowSize(int w, int h) {
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windowWidth = w;
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windowHeight = h;
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}
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Reference in New Issue
Block a user