Started fixing positioning and scaling making it more accurate to the original
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@@ -37,13 +37,11 @@ private:
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void drawTetromino(const shared_ptr<Tetromino> tetromino);
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void drawScoreboard(int score, int level, int lines);
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const bool loadTexture(const string& filePath, const TetrisAssets shape);
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const TetrisAssets shapeToAsset(const TetrominoShape shape) const;
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const shared_ptr<SDL_Renderer> renderer;
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int blockSize;
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int scale = 5, gridSize = 8;
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int offsetX, offsetY;
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int windowHeight = 0, windowWidth = 0;
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@@ -71,6 +69,9 @@ private:
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const SDL_Color color;
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};
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TextureDimensions* scoreBoardDimensions;
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TextureDimensions* leftBorder, * rightBorder;
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public:
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Renderer(shared_ptr<SDL_Renderer> renderer, int w, int h);
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@@ -78,18 +79,18 @@ public:
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void renderStartScreen( );
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void renderGameOver(shared_ptr<GameBoard> gameBoard);
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const TextDimensions renderText(
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TextDimensions renderText(
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const string& text, int x, int y, int fontSize,
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SDL_Color color, HAlign textHAlign = HAlign::LEFT, VAlign textVAlign = VAlign::TOP
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);
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const TextureDimensions renderTexture(
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TextureDimensions* renderTexture(
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const string& texturePath, int x, int y, int width = 0, int height = 0,
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SDL_Color color = { 255,255,255 }, float scale = 1.0f, HAlign textHAlign = HAlign::LEFT, VAlign textVAlign = VAlign::TOP
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);
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void renderTetrominoPreview(const shared_ptr<Tetromino> nextTetromino);
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const int getBlockSize( ) const;
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void setBlockSize(int newBlockSize);
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const int getScale( ) const;
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void setScale(int newBlockSize);
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void setOffset(int newX, int newY);
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const int getOffsetX( ) const;
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const int getOffsetY( ) const;
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