Files
Server-Dashboard/Server Dashboard Socket/Protocol/Protocol.cs

135 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace Server_Dashboard_Socket {
/// <summary>
/// Generic Protocol class for Json and Xml serialization
/// </summary>
/// <typeparam name="TMessageType">JsonMessageProtocol or XmlMessageProtocol</typeparam>
public abstract class Protocol<TMessageType> {
//Header size is always 4
private const int HeaderSize = 4;
/// <summary>
/// Gets the message and checks with the header if the message is valid or not
/// important to defend against attacks with infinite long messages
/// </summary>
/// <param name="networkStream">A network stream</param>
/// <returns>MessageType e.g. Json or Xml</returns>
public async Task<TMessageType> ReceiveAsync(NetworkStream networkStream) {
//Gets the body length
int bodyLength = await ReadHeader(networkStream).ConfigureAwait(false);
//Validates the length
AssertValidMessageLength(bodyLength);
//Returns the body message type
return await ReadBody(networkStream, bodyLength).ConfigureAwait(false);
}
/// <summary>
/// Sends data Async
/// </summary>
/// <typeparam name="T">Message type e.g. object or string</typeparam>
/// <param name="networkStream">Network stream</param>
/// <param name="message">The message</param>
/// <returns></returns>
public async Task SendAsync<T>(NetworkStream networkStream, T message) {
//encodes the message to a header and body
var (header, body) = Encode(message);
//Sends the header
await networkStream.WriteAsync(header, 0, header.Length).ConfigureAwait(false);
//Sends the body
await networkStream.WriteAsync(body, 0, body.Length).ConfigureAwait(false);
}
/// <summary>
/// Reads the header and converts it to an integer
/// </summary>
/// <param name="networkStream">A network stream</param>
/// <returns>Header as Integer</returns>
private async Task<int> ReadHeader(NetworkStream networkStream) {
byte[] headerBytes = await ReadAsync(networkStream, HeaderSize).ConfigureAwait(false);
return IPAddress.HostToNetworkOrder(BitConverter.ToInt32(headerBytes));
}
/// <summary>
/// Reads the body and decodes it to a human readable string
/// </summary>
/// <param name="networkStream">A network stream</param>
/// <param name="bodyLength">Length of the body</param>
/// <returns>Decoded body</returns>
private async Task<TMessageType> ReadBody(NetworkStream networkStream, int bodyLength) {
//Reads the bytes from the stream into an array
byte[] bodyBytes = await ReadAsync(networkStream, bodyLength).ConfigureAwait(false);
//Decodes it and returns the string
return Decode(bodyBytes);
}
/// <summary>
/// Reads the network stream as long as something is readable
/// </summary>
/// <param name="networkStream">A network stream</param>
/// <param name="bytesToRead">how many bytes there are to read</param>
/// <returns>Every byte from the Stream</returns>
private async Task<byte[]> ReadAsync(NetworkStream networkStream, int bytesToRead) {
//new buffer that is as big as the content(watch out for buffer overflows)
byte[] buffer = new byte[bytesToRead];
//keep account of the bytes that are already read
int bytesRead = 0;
//White we still have something to read
while (bytesRead < bytesToRead) {
//Read it from the stream
var bytesReceived = await networkStream.ReadAsync(buffer, bytesRead, (bytesToRead - bytesRead)).ConfigureAwait(false);
//If it happens to be 0 close the socket
if (bytesReceived == 0)
throw new Exception("Socket Closed");
bytesRead += bytesReceived;
}
return buffer;
}
/// <summary>
/// Encode the message from human readable to bytes for the stream
/// </summary>
/// <typeparam name="T">The message as anything e.g. object or string</typeparam>
/// <param name="message">The message to be send</param>
/// <returns>The Header and Body as bytes[]</returns>
protected (byte[] header, byte[] body) Encode<T>(T message) {
//Creates the body bytes
var bodyBytes = EncodeBody(message);
//Creates the header bytes
var headerBytes = BitConverter.GetBytes(IPAddress.HostToNetworkOrder(bodyBytes.Length));
return (headerBytes, bodyBytes);
}
/// <summary>
/// Decode the message with the given type, json or xml
/// </summary>
/// <param name="message">The message to decode</param>
/// <returns>Decoded message</returns>
protected abstract TMessageType Decode(byte[] message);
/// <summary>
/// Validate the message length to combat attacks
/// </summary>
/// <param name="messageLength">The message length</param>
protected virtual void AssertValidMessageLength(int messageLength) {
//If its not 0 throw an exception
if (messageLength < 1)
throw new ArgumentOutOfRangeException("Invalid message length");
}
/// <summary>
/// Encode the message so it can be send via the network stream
/// </summary>
/// <typeparam name="T">Message type e.g. object or string</typeparam>
/// <param name="message">The message to be send</param>
/// <returns></returns>
protected abstract byte[] EncodeBody<T>(T message);
}
}