using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace Server_Dashboard { /// /// Server information class, this will probably scale pretty big later on /// This will hold all the information the socket will gather /// internal class ServerInformation { //The ServerName public string ServerName { get; set; } //The unix or windows username public string OSUserName { get; set; } //Cpu Temp in C public string CpuTemp { get; set; } //Gpu Temp in C public string GpuTemp { get; set; } //Server uptime public string Uptime { get; set; } //When the server was first deployed public string DeployDate { get; set; } //Public IPv4 Adress public string PublicIpAdress { get; set; } //Private IP adress from the servers network public string PrivateIpAdress { get; set; } //GPU usage in % public string GpuUsage { get; set; } //CPU usage in % public string CpuUsage { get; set; } } }