using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; namespace Server_Dashboard { /// /// Server information class, this will probably scale pretty big later on /// This will hold all the information the socket will gather /// internal class ServerInformation { public string ServerName { get; set; } public string OsUserName { get; set; } public double CpuTemp { get; set; } public double GpuTemp { get; set; } public TimeSpan Uptime { get; set; } public DateTime DeployDate { get; set; } public string PublicIpAddress { get; set; } public string PrivateIpAddress { get; set; } public int GpuUsage { get; set; } public int CpuUsage { get; set; } public double NetworkUP { get; set; } public double NetworkDown { get; set; } } }