Added a socket client
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@@ -8,26 +8,47 @@ namespace Server_Dashboard_Socket {
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/// Basic echo server to test the socket connection
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/// </summary>
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public class EchoServer {
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public void Start(int port = 9565) {
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/// <summary>
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/// Start the socket on 127.0.0.1:9000
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/// </summary>
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/// <param name="port">A port that is not already in use</param>
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public void Start(int port = 9000) {
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//Creates a new endpoint on 127.0.0.1 and the port 9000
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, port);
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//Creates a new Socket on the given endpoint
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Socket socket = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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//Bind the endpoint to the socket
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socket.Bind(endPoint);
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//Define how many Clients you want to have connected max
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socket.Listen(128);
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//Just run the Task forever
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_ = Task.Run(() => DoEcho(socket));
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}
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/// <summary>
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/// Listens for messages and sends them back asap
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/// </summary>
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/// <param name="socket">The socket to work with</param>
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/// <returns>poop</returns>
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private async Task DoEcho(Socket socket) {
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while (true) {
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//Listen for incomming connection requests and accept them
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Socket clientSocket = await Task.Factory.FromAsync(
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new Func<AsyncCallback, object, IAsyncResult>(socket.BeginAccept),
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new Func<IAsyncResult, Socket>(socket.EndAccept),
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null).ConfigureAwait(false);
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//Create a network stream and make it the owner of the socket
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//This will close the socket if the stream is closed and vice verca
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using(NetworkStream stream = new NetworkStream(clientSocket, true)) {
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//New buffer for the message in bytes
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byte[] buffer = new byte[1024];
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while (true) {
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//Read everything that somes in
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int bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
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//If its 0 just leave since its a obscolete connection
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if (bytesRead == 0)
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break;
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//Send it back to the sender
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await stream.WriteAsync(buffer, 0, bytesRead).ConfigureAwait(false);
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}
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}
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