Add remember me button and more

This commit is contained in:
Rene Schwarz
2021-08-05 15:29:27 +02:00
parent 981ad26b1b
commit d25ccd136d
94 changed files with 874 additions and 172 deletions

3
Socket/App.config Normal file
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
</configuration>

33
Socket/EchoServer.cs Normal file
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using System;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
namespace SocketServer {
public class EchoServer {
public void Start(int port = 9656) {
IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, port);
Socket socket = new Socket(endPoint.AddressFamily, SocketType.Stream, SecurityProtocolType.Tcp);
socket.Bind(endPoint);
socket.Listen(128);
_ = Task.Run(() => DoEcho(socket));
}
private async Task DoEcho(Socket socket) {
while (true) {
Socket clientSocket = await Task.Factory.FromAsync(
new Func<AsyncCallback, object, IAsyncResult>(socket.BeginAccept),
new Func<IAsyncResult, Socket>(socket.EndAccept),
null).ConfigureAwait(false);
using (NetworkStream nStream = new NetworkStream(clientSocket, true)) {
byte[] buffer = new byte[1024];
while (true) {
int bytesRead = await nStream.ReadAsync(buffer, 0, buffer.Length).ConfigureAwait(false);
if (bytesRead == 0)
break;
await nStream.WriteAsync(buffer, 0, bytesRead).ConfigureAwait(false);
}
}
}
}
}
}

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Socket/Server.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SocketServer {
class Server {
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{31861EFE-4D24-489C-9615-A3B22FCB7041}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Socket</RootNamespace>
<AssemblyName>Socket</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="EchoServer.cs" />
<Compile Include="Server.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="System" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]

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07442253ff0d2d71b56b29a5132f6fc63b7b6ee7

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C:\Users\Crylia\Documents\Git\Server Dashboard\Socket\obj\Debug\Socket.csprojAssemblyReference.cache
C:\Users\Crylia\Documents\Git\Server Dashboard\Socket\obj\Debug\Socket.csproj.CoreCompileInputs.cache

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07442253ff0d2d71b56b29a5132f6fc63b7b6ee7

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C:\Users\Crylia\Documents\Git\Server Dashboard\Socket\obj\Debug\SocketServer.csproj.CoreCompileInputs.cache
C:\Users\Crylia\Documents\Git\Server Dashboard\Socket\obj\Debug\SocketServer.csprojAssemblyReference.cache