This commit is contained in:
Rene Schwarz
2021-08-06 12:35:46 +02:00
parent 2240d30570
commit 4828f95ebb
59 changed files with 476 additions and 829 deletions

View File

@@ -3,16 +3,31 @@ using System.Collections.Generic;
using System.Text;
namespace Server_Dashboard {
/// <summary>
/// Dashboard Module class that holds all the information that gets displayed
/// </summary>
class DashboardModule {
//The name the user gives the module
public string ModuleName { get; set; }
//The user who created it
public string Creator { get; set; }
//All the information that the server had
public ServerInformation ServerInfo { get; set; }
//The status indicator
public string StatusIndicator { get; set; }
//The background color of the status indicator
public string StatusIndicatorBG { get; set; }
//If the server is avaibale or not
public bool ServerAvailable { get; set; }
//The Module icon the user give the server, defaults to a generic server symbol
public string ModuleIcon { get; set; }
//Creation date with System.DateTime.Now
public string CreationDate { get; set; }
/// <summary>
/// This will set the Module status indicator red or green if the server is available or not
/// </summary>
/// <param name="serverAvailable"></param>
public DashboardModule(bool serverAvailable) {
ServerAvailable = serverAvailable;
StatusIndicator = ServerAvailable ? "#20c657" : "#e53935";

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@@ -3,10 +3,19 @@ using System.Collections.Generic;
using System.Text;
namespace Server_Dashboard.DashboardModules {
/// <summary>
/// The Information the user puts into the CreateNewModule form
/// </summary>
class NewModuleInformation {
//The Name of the Module
public string ModuleName { get; set; }
//The Name of the Server
public string ServerName { get; set; }
//The Username
public string Username { get; set; }
//IPv4 Adress
public string IPAdress { get; set; }
//Port, defaults to 22
public int Port { get; set; }
}
}

View File

@@ -4,16 +4,30 @@ using System.Collections.ObjectModel;
using System.Text;
namespace Server_Dashboard {
/// <summary>
/// Server information class, this will probably scale pretty big later on
/// This will hold all the information the socket will gather
/// </summary>
class ServerInformation {
//The ServerName
public string ServerName { get; set; }
//The unix or windows username
public string OSUserName { get; set; }
//Cpu Temp in C
public string CpuTemp { get; set; }
//Gpu Temp in C
public string GpuTemp { get; set; }
//Server uptime
public string Uptime { get; set; }
//When the server was first deployed
public string DeployDate { get; set; }
//Public IPv4 Adress
public string PublicIpAdress { get; set; }
//Private IP adress from the servers network
public string PrivateIpAdress { get; set; }
//GPU usage in %
public string GpuUsage { get; set; }
//CPU usage in %
public string CpuUsage { get; set; }
}
}