65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
#include "GridItemView.hpp"
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#include <iostream>
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GridItemView::GridItemView(QWidget* parent)
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: QFrame(parent), fileController(FileController::instance( )) {
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QVBoxLayout* mainLayout = new QVBoxLayout(this);
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QGridLayout* gridLayout = new QGridLayout( );
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gridLayout->setAlignment(Qt::AlignTop);
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mainLayout->addLayout(gridLayout);
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setLayout(mainLayout);
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connect(fileController, &FileController::pathChanged, this,
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[this, gridLayout](const std::filesystem::path path) {
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// No, QT Does not offer a better way to clear a layout, at least this solution doesnt segfault
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QLayoutItem* wItem;
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while ((wItem = gridLayout->takeAt(0)) != 0) {
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if (wItem->widget( ))
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wItem->widget( )->setParent(nullptr);
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delete wItem;
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}
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gridMap.clear( );
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});
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connect(fileController, &FileController::contentChanged, this, [this, gridLayout](std::filesystem::path path, FileEvent event) {
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if (event == FileEvent::created) {
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auto w = new GridItem(path);
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gridMap[path] = w;
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connect(w, &GridItem::doubleClicked, this, [this, path]( ) {
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if (!std::filesystem::is_directory(path))
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return;
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emit fileController->updatePath(path);
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});
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connect(w, &GridItem::clicked, this, [this, path]( ) {
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if (std::filesystem::is_directory(path))
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return;
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std::string cmd = "xdg-open \"" + path.string( ) + "\"";
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std::system(cmd.c_str( ));
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});
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int pos = gridMap.size( ) - 1;
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gridLayout->addWidget(w, pos / 8, pos % 8);
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w->show( );
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} else if (event == FileEvent::erased) {
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gridLayout->removeWidget(gridMap[path]);
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delete gridMap[path];
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gridMap.erase(path);
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int pos = 0;
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for (const auto& [key, widget] : gridMap) {
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gridLayout->addWidget(widget, pos / 8, pos % 8);
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pos++;
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}
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} else if (event == FileEvent::modified) {
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// Idk what this would be used for
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}
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});
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}
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GridItemView::~GridItemView( ) { }
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