add sdl to cmake via package find
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@@ -27,6 +27,7 @@ pkg_check_modules(LIBAV REQUIRED IMPORTED_TARGET
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libavutil
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libavutil
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)
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)
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PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
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PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
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find_package(SDL2 REQUIRED CONFIG)
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file(GLOB_RECURSE PROJECT_SOURCES src/*.cpp)
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file(GLOB_RECURSE PROJECT_SOURCES src/*.cpp)
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file(GLOB_RECURSE PROJECT_HEADERS src/*.h)
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file(GLOB_RECURSE PROJECT_HEADERS src/*.h)
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@@ -47,6 +48,7 @@ target_link_libraries(CryliaPlayer PRIVATE
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${SDL_IMAGE_LIBRARY}
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${SDL_IMAGE_LIBRARY}
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${SDL_MIXER_LIBRARY}
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${SDL_MIXER_LIBRARY}
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PkgConfig::LIBAV
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PkgConfig::LIBAV
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${SDL2}
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)
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)
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install(TARGETS CryliaPlayer
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install(TARGETS CryliaPlayer
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@@ -31,6 +31,9 @@ void Audio::StopMusic( ) {
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}
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}
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void Audio::PlaySong(const std::string path) {
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void Audio::PlaySong(const std::string path) {
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if (music)
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Mix_FreeMusic(music);
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this->path = path;
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this->path = path;
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music = Mix_LoadMUS(path.c_str( ));
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music = Mix_LoadMUS(path.c_str( ));
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@@ -55,7 +58,7 @@ void Audio::ResumeMusic( ) {
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}
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}
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bool Audio::IsMusicPlaying( ) {
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bool Audio::IsMusicPlaying( ) {
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return Mix_PlayingMusic( );
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return (Mix_PlayingMusic( ) != 0);
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}
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}
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std::string Audio::GetTitle( ) {
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std::string Audio::GetTitle( ) {
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