implement audio backend with cover art and other metadata, some work on the floating controls

This commit is contained in:
Crylia
2024-03-19 23:43:42 +01:00
parent 5b83bcce39
commit 4b720488c4
74 changed files with 126243 additions and 31222 deletions

64
build/CMakeLists.txt Normal file → Executable file
View File

@@ -9,11 +9,40 @@ set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Find Qt
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Qml Svg Core)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Qml Svg Core)
find_package(SDL2 REQUIRED)
find_library(SDL_MIXER_LIBRARY
NAMES SDL2_mixer
HINTS
ENV SDLMIXERDIR
ENV SDLDIR
PATH_SUFFIXES lib
)
find_library(SDL_IMAGE_LIBRARY
NAMES SDL2_image
HINTS
ENV SDLIMAGEDIR
ENV SDLDIR
PATH_SUFFIXES lib
)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBAV REQUIRED IMPORTED_TARGET
libavdevice
libavfilter
libavformat
libavcodec
libswresample
libswscale
libavutil
)
set(PROJECT_SOURCES
../src/main.cpp
../src/core/audio/audio.cpp
../src/Public/MainWindow.cpp
../src/Public/Modules/FloatingControls/FloatingControls.cpp
../src/Public/Pages/pages.cpp
@@ -23,6 +52,7 @@ set(PROJECT_SOURCES
)
set(PROJECT_HEADERS
../src/core/audio/audio.h
../src/Public/MainWindow.h
../src/Public/Modules/FloatingControls/FloatingControls.h
../src/Public/Pages/pages.h
@@ -35,8 +65,6 @@ set(PROJECT_RESOURCES
../assets/resources.qrc
)
qt5_add_resources(PROJECT_SOURCES ${PROJECT_RESOURCES})
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(CryliaPlayer
MANUAL_FINALIZATION
@@ -44,11 +72,6 @@ if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
${PROJECT_HEADERS}
${PROJECT_RESOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET CryliaPlayer APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(CryliaPlayer SHARED
@@ -56,9 +79,6 @@ else()
${PROJECT_HEADERS}
${PROJECT_RESOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(CryliaPlayer
${PROJECT_SOURCES}
@@ -68,16 +88,24 @@ else()
endif()
endif()
target_link_libraries(CryliaPlayer PRIVATE Qt${QT_VERSION_MAJOR}::Widgets PRIVATE Qt${QT_VERSION_MAJOR}::Qml PRIVATE Qt${QT_VERSION_MAJOR}::Svg PRIVATE Qt${QT_VERSION_MAJOR}::Core)
set_target_properties(CryliaPlayer PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
target_link_libraries(CryliaPlayer PRIVATE
Qt${QT_VERSION_MAJOR}::Widgets
Qt${QT_VERSION_MAJOR}::Qml
Qt${QT_VERSION_MAJOR}::Svg
Qt${QT_VERSION_MAJOR}::Core
${SDL2_LIBRARIES}
${SDL_IMAGE_LIBRARY}
${SDL_MIXER_LIBRARY}
PkgConfig::LIBAV
)
# set_target_properties(CryliaPlayer PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
# MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
# MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
# MACOSX_BUNDLE TRUE
# WIN32_EXECUTABLE TRUE
# )
install(TARGETS CryliaPlayer
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}